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Question by karthees · Dec 31, 2013 at 10:47 AM · textureguilayoutguiskingui.label

Image not displaying proper

I have some lable content to display on screen. I used background image for label content. When it displays, the background image width is stoping when the text width is stop. See the below images. The elephant image label & background displays proper. But the cow image background image is stoping. why?

 GUI.skin.label = style;
             
              GUI.skin.label.margin.bottom = 80;
             
     GUILayout.Label(" Cattle are herbivores that eat vegetation such as grass\n\nCattle stomachs have four chambers which help break down what they eat         \n\nThere are well over 1 billion cattle in the world\n\nYoung cattle are generally known as calves\n\nAdult females are generally called cows\n\nCattle are red/green colour blind", style);
         
         }


alt text

alt text

elephant.jpg (346.6 kB)
cow.jpg (309.2 kB)
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Answer by dorpeleg · Dec 31, 2013 at 11:00 AM

Try giving it a fixed width:

GUILayout.Width

Should work.

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