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Question by FfZ · Dec 31, 2013 at 09:33 AM · 2d sprites2d animation

2D Animation works on preview but not on PLAY?

I've got unity 4.3.2f1 and I'm struggling with a fairly simple task. I have a main menu and I've imported a single object sprite that I want to animate (simple rotation with a scale). I've done the animation in the animator using the dope sheet and everything previews correctly. However when I play the scene the animation plays incredibly slowly, for instance the scale moves at 0.000001 per frame where it should be moving 0.1 per frame.

I have a root game object with the animator component on it, that animator component is linked to the controller. Under the game object hierarchy is the sprite that I want to animate which has a sprite renderer component.

In the animator controller I have a single default animation.

The other clue is that when I play the scene the default animation in the animator controller window starts "playing" but the progress bar barley moves, if it does it's imperceivable to the eye.

Please put me out of my misery and tell me what silly mistake I have made.

thanks,

Mark

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avatar image FfZ · Jan 01, 2014 at 08:26 PM 0
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Update: I created a brand new project and a brand new scene, then created the animation as I had done in the previous example and it worked perfectly. $$anonymous$$y Assumption is that something has broken the animation controller in my project? How do I fix that?

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Answer by FfZ · Jan 01, 2014 at 11:18 PM

Strange one this, I set my Time.timeScale to a very low value to "pause" the game. That looked like it was inherited when I created a new scene. So, solution was attaching a script to an empty GO and setting Time.timeScale=1. Ugh!

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