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               Question by 
               dylanl826 · Oct 27, 2020 at 02:33 PM · 
                colliderparticlesystemparticle collisiononparticlecollision  
              
 
              Why can't I add non-prefab colliders to a particle effects triggers list?
My game uses randomly generated grid-based maps. Each map has that's generated is placed inside a holder called "map". This map object also has its own box collider that is the floor for each generated map.
I can't seem to add this collider to a certain particle effect's trigger list. And I have been able to add all the prefab objects colliders to this list however (notably obstacles).
(from this series: https://www.youtube.com/playlist?list=PLFt_AvWsXl0ctd4dgE1F8g3uec4zKNRV0)
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                