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Question by
adriend · Nov 24, 2013 at 06:49 PM ·
controllermecanimprone
Is there a way to integrate a "prone" stance using the integrated Unity character controler with Mecanim ?
I guess everything is in the title. We would like to integrate a prone stance using the integrated unity character controler, however it looks like it is not possible to rotate the capsule. If anybody has a solution/idea/suggestion, we would be happy to hear !
Thanks.
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