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Using Universal Render Pipeline, can we set darkness color?
Hey all,
by default, whatever isn't highlighted by a light is pitch black. Is it possible to change this color to something else?
Color of my camera background is 0B0C0D, a bit lighter black with a hint of blue. I'm using a light to dynamically reveal the content of the room when a player enters it. But if the room is unlit, the player can clearly see its shape, because it's shadow is pitch black.
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Answer by RiskyMelody · Sep 26, 2020 at 08:10 AM
Hey dude! i found it. Add global light from Lights. And change the color of global light. Goodluck!
Answer by RiskyMelody · Sep 28, 2020 at 10:52 AM
Same i want to change too. Help,I need that... someone can help?