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Question by
blitzen · Dec 31, 2013 at 02:26 AM ·
shaderlinerendererdisplay
LineRenderer / Shader Disappears After 4.0 Upgrade
I had a project in 3.5 with the following LineRenderer that displayed a texture with transparency repeated along a row:

The "Custom/FlatTextured" shader is as follows:
// Unlit alpha-blended textured shader.
Shader "Custom/FlatTextured"{
Properties {
_MainTex("Base (RGB) Trans (A)", 2D)="white"{}
_Color("Main Color",Color)=(1,1,1,1)
}
SubShader {
Lighting Off
Tags{"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
Fog{Mode Off}
Blend SrcAlpha OneMinusSrcAlpha
Cull Back
Pass{
Lighting Off
SetTexture [_MainTex]{
constantColor[_Color]
combine texture*constant
}
}
}
}
After upgrading the project to 4.0, it is no longer visible. Know what's wrong?
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