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Question by
nolver · Apr 25, 2011 at 03:00 PM ·
editormonodevelopmemory
Out of memory when switching back from Monodevelop
Our game project has grown very big, and since a few days ago we're encountering an annoying problem EVERY time we switch back from MonoDevelop into Unity Editor.
Right after the assets being recompiled, the Editor starts eating the system memory, until it eventually hits the 4gb barrier and crashes.
Re-openning the Editor loads the map and the updated scripts without any problem.
We've optimizing the script code looking for redundant references in the scene and assets, but couldn't found any. Could be something like that the origin of the problem?
Compiling and running the built game also works ok.
Any ideas?
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I also see a huge performance hit near the end of my projects too, and $$anonymous$$e aren't the largest ($$anonymous$$acbook Pro)