Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TheCount · Dec 31, 2013 at 12:05 AM · javascripttransform.var type

Why am I getting an error? Transform issue?

So I'm getting the error : InvalidCastException: Cannot cast from source type to destination type.

I suspect it might have something to do with gameObjects vs Transforms.

I'm still a little bit fuzzy on the difference between the two and was hoping someone could help me out and see what the error is here? It occurs when distancetonext is first referenced.

 #pragma strict
 var respawnPoints : Transform;
 var points : List.<Transform>;
 var numberofnextrespawnpoint : int = 1;
 
 function Start () {
 points = new List.<Transform>(respawnPoints.GetComponentsInChildren.<Transform>()) ;
 pointOfRespawn = 'RespawnPoint1';
 **(ERROR RIGHT HERE)** distancetonext = Vector3.Distance (transform.position, GameObject.Find(pointOfRespawn).transform.position);
 nextPointofRespawn = 'RespawnPoint1';
 }
 
 function Update () {
 if (pointOfRespawn == 'RespawnPoint1'){
     numberofnextrespawnpoint = 0;
 }
 else{
 numberofnextrespawnpoint = points.IndexOf(GameObject.Find(pointOfRespawn).transform) + 1;
 }
 
 if (numberofnextrespawnpoint > points.Count){
     numberofnextrespawnpoint = 0;
 }
 print(points[numberofnextrespawnpoint]);
 
 nextPointofRespawn = points[numberofnextrespawnpoint].gameObject;
 
 distancetonext = Vector3.Distance (transform.position, GameObject.Find(nextPointofRespawn).transform.position);
 respawnPointNumber = numberofnextrespawnpoint; 
 
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Wiki

Answer by PippyLongbeard · Dec 31, 2013 at 12:16 AM

This hasn't been tested, but have you could try changing the second parameter for Vector3.Distance() from 'GameObject.Find(pointOfRespawn).transform.position' to 'GameObject.Find(pointOfRespawn).gameObject.transform.position'. This might solve your problem.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by YoungDeveloper · Dec 31, 2013 at 12:21 AM

I am not sure, but i think you need to pre store the gameobject.

 GameObject newGO = GameObject.Find(nextPointofRespawn);
 distancetonext = Vector3.Distance (transform.position, newGO.transform.position);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Help on attachment script! 0 Answers

Detecting gameObject from 3D rayCast 1 Answer

Object reference error even though I've assigned the object in 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges