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Sprite.Create() with outline tolerance?
I'm creating sprites at runtime from image data, and need a way to call Sprite.Create() with high Outline Tolerance, in order to get a tight, accurate mesh. By default, Sprites are created with low outline tolerance, resulting in inaccurate meshes like this--
The same image with high outline tolerance has a much tighter mesh
While the Unity Sprite Editor allows for the adjustment of a sprite's outline, there appears to be no runtime facility for this. Does anyone know of one?
Thank you!
Answer by KazYamof · Jun 08, 2019 at 08:48 PM
Did you found the solution? I'm with the same situation!
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