Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chrishutchy · Dec 30, 2013 at 03:33 PM · cameraerroroperator

Help with this error: Operator '*' cannot be used with a left hand side of type 'Object' and a right hand side of type 'UnityEngine.Vector3'.

Getting this error on the scripting for my camera that follows my plane around. Error is "Operator '*' cannot be used with a left hand side of type 'Object' and a right hand side of type 'UnityEngine.Vector3'." This has been working fine for months but today it's decided not to work.

Any help?

Script:

 var target : Transform;
 // The distance in the x-z plane to the target
 var distance = 10.0;
 // the height we want the camera to be above the target
 var height = 5.0;
 // How much we 
 var heightDamping = 2.0;
 var rotationDamping = 3.0;
 var currentHeight;
 var wantedHeight;
 var currentRotationAngle;
 var wantedRotationAngle;
 var currentRotation; 
 
 
 // Place the script in the Camera-Control group in the component menu
 @script AddComponentMenu("Camera-Control/Smooth Follow");
 
 
 function LateUpdate () {
     // Early out if we don't have a target
     if (!target)
         return;
     
     // Calculate the current rotation angles
     wantedRotationAngle = target.eulerAngles.y;
     wantedHeight = target.position.y + height;
         
     currentRotationAngle = transform.eulerAngles.y;
     currentHeight = transform.position.y;
     
     // Damp the rotation around the y-axis
     currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
 
     // Damp the height
     currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
 
     // Convert the angle into a rotation
     currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
     
     // Set the position of the camera on the x-z plane to:
     // distance meters behind the target
     transform.position = target.position;
     transform.position -= currentRotation * Vector3.forward * distance;
 
     // Set the height of the camera
     transform.position.y = currentHeight;
     
     // Always look at the target
     transform.LookAt (target);
 }
Comment
Add comment · Show 7
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Professor Snake · Dec 30, 2013 at 03:35 PM 0
Share

Try defining the type of your variables ins$$anonymous$$d of using dynamic typing.

avatar image Chrishutchy · Dec 30, 2013 at 03:36 PM 0
Share

And how do I do that? I'm very new to coding and this isn't my script.

avatar image Professor Snake · Dec 30, 2013 at 03:39 PM 1
Share

It looks like your variable types are the following:

     var distance:float = 10.0;
     var height:float = 5.0;
     var heightDamping:float = 2.0;
     var rotationDamping:float = 3.0;
     var currentHeight:float;
     var wantedHeight:float;
     var currentRotationAngle:float;
     var wantedRotationAngle:float;
     var currentRotation:Vector3; 
avatar image Chrishutchy · Dec 30, 2013 at 03:42 PM 0
Share

Ok changed then and getting new errors:

BCE0022: Cannot convert 'UnityEngine.Quaternion' to 'UnityEngine.Vector3'.

and

BCE0051: Operator '*' cannot be used with a left hand side of type 'UnityEngine.Vector3' and a right hand side of type 'UnityEngine.Vector3'.

avatar image Professor Snake · Dec 30, 2013 at 03:43 PM 0
Share

Oh, whoops. currentRotation is a Quaternion. var currentRotation:Quaternion;

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by OrbitSoft · Dec 30, 2013 at 03:36 PM

Maybe because you declared some variables but you didn't declare them as floats or ints so its giving you this error, they need to be numbers and not just variables:

 var currentHeight : float;

Try this for the last ones where you didn't declare their type

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Screen position out of view frustum error on FOV change? 0 Answers

Make camera follow an instantiated object 1 Answer

Operator '+' cannot be used 1 Answer

error CS0119: Expression denotes a `type', where a `variable', `value' or `method group' was expected 3 Answers

Operator '||' cannot be applied to operands of type 'bool' and 'UnityEngine.RuntimePlatform' 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges