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Meta files generated differently for same asset
I've got two windows machines generating different .meta files for the binary same FBX asset.
When I update from our source control system, the meta file from the other machine crashes the Unity Editor on import, which is a painful when you have a lot of Unity developers.
I assumed .meta file layout was deterministic across hardware/OS. Anyone else had this happen?
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I guess thats why Unity wants you to buy their assets-server?
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