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Question by shaun · Oct 22, 2011 at 04:31 PM · editorcrashmetadatasvn

Meta files generated differently for same asset

I've got two windows machines generating different .meta files for the binary same FBX asset.

When I update from our source control system, the meta file from the other machine crashes the Unity Editor on import, which is a painful when you have a lot of Unity developers.

I assumed .meta file layout was deterministic across hardware/OS. Anyone else had this happen?

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avatar image BerggreenDK · Oct 22, 2011 at 07:11 PM 0
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I guess thats why Unity wants you to buy their assets-server?

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