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Question by Gusic · Mar 24, 2014 at 07:26 PM · c#2dplatformer

Load Scene Moving Too Fast(C#)

Hi Guys, I have a script from a app for when i touch the screen it goes to another scene but it doesn't stay on that scene it quickly moves to the next scene. Is there something wrong with my script. Thank You

First Scene

 using UnityEngine;
 using System.Collections;
 
 public class MenuToLevelSelect : MonoBehaviour {
 
     
     void Start () 
     {
         
     }
     
     // Update is called once per fram
 
 
     void Update() {
         if (Input.touchCount == 1) {
             // Do something
             Application.LoadLevel ("Level Select");
         }
     }
 
 
 
 }


Scene i want to stay on

using UnityEngine; using System.Collections;

 public class LevelSelectToLevel : MonoBehaviour {
 
     void Start () 
     {
         
     }
     
     // Update is called once per frame
     void Update () 
     
     {
         if (Input.touchCount >= 1) 
         {
             Application.LoadLevel("1"); 
         }
     }
     
 
 }
 
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avatar image Simon-Larsen · Mar 24, 2014 at 07:38 PM 0
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You probably want to make a button that you need to press. The touchCount may be over or equals to one as soon as you reach the scene you want to stay on

avatar image Dblfstr · Mar 24, 2014 at 08:49 PM 0
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Also, cehck out TouchPhases. You can check for when the touch ahs ended before you actually load the scene.

If(Input.TouchCount == 1 && TouchPhase.Ended)

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Answer by Gusic · Mar 24, 2014 at 08:10 PM

okay i will try that

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