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Question by 13dnizinski · Dec 29, 2013 at 07:25 PM · ainavigationnpcroute

Making AI that can navigate through a city?

I'm making a game where people live in a city and each person is going somewhere or doing something. I need a way for these people to find a route to a destination that is entirely unobstructed. I need these people to be reasonably smart and understand that if an object is in front of them, they need to find another route. Any ideas of how I can accomplish this? Thanks in advance!

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Answer by sparkzbarca · Dec 29, 2013 at 07:29 PM

use pro, use the navmesh.

If you dont have pro activate the 30 day eval.

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avatar image tanoshimi · Dec 29, 2013 at 09:57 PM 1
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You can use Navmesh agents in Unity Free too...

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Answer by tanoshimi · Dec 29, 2013 at 09:59 PM

Try the manual: http://docs.unity3d.com/Documentation/Manual/NavmeshandPathfinding.html

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Answer by 13dnizinski · Dec 31, 2013 at 12:49 AM

I figured out that I can use the A* algorithm. All is well. Thanks!

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