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This post has been wikified, any user with enough reputation can edit it.
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Question by Kaczooor · Dec 29, 2013 at 03:38 PM · enemydamagehealth

Problem with enemy health.

I have scripts: (in Missile)


  void OnCollisionEnter(Collider
 collision)     {         if
  (collision.gameObject.name ==
  "ZombieSpawn(Clone)"){         EnemyFight
  efight =
  collision.GetComponent<EnemyFight>();
             efight.DecaraseHP(10);
 

      }     }



and something in EnemyFight (script)


 public int enemyMaxHp = 10;
     public int enemyHp = 10;

and

 > public void DecaraseHP(int minusHP)     {
 >         enemyHp -= minusHP;
 
     }

What's mine problem? When i shoot to enemy a last created enemy take damage, not this enemy who are shooted by me. Please help me! :(

I searched on google but nothing works.

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avatar image KellyThomas · Dec 29, 2013 at 03:44 PM 0
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Please edit your quest so it contains source code as it is in your project.

At the moment it appears to have forced line breaks and ">" quote indents like it has been emailed.

This makes it hard for us to know the exact code you are working with and harder to provide assistance.

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Answer by azmat786n · Dec 29, 2013 at 03:57 PM

you can use below scripts to do what you want.

missile script

 public damage int = 10;
 void OnCollisionEnter(Collision col) {
     gameObject.GetComponent<enemyScript>().decreaseHealth(damage);
 }

enemy script

 public health int = 100;
 
 public void decreaseHealth(int damage) {
     health -=damage;
 }
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