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Question by bpears · May 08, 2014 at 01:19 AM · shadertexturematerial

Cost of 2 textures on one material?

So, with 2 textures and 1 material, what is the cost? Would it still be 1 drawcall for the shader? Would it be hard on the shader opposed to one texture?

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avatar image meat5000 ♦ · May 08, 2014 at 01:22 AM 0
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Try it out!

avatar image bpears · May 08, 2014 at 01:43 AM 0
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Wont be able to test for quite a while, im asking now because im working on the art, but trying to compliment performance at the same time.

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Answer by Invertex · May 08, 2014 at 02:42 AM

It's still only 1 draw call. A call is made to draw a material, then the computations for that material's look are computed in that call, using whatever maps attached to it. More maps will of course increase memory usage and processing time though.

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