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Question by nbarber20 · Dec 29, 2013 at 01:40 AM · rigidbodynullassigningame

How can i assign a rigidbody in a script?

i need to constantly reassign a rigidbody that im spawining, and i cant assign it inside of the engine.

Heres my code:

  function Update () {
         if(Input.GetMouseButtonDown(0))
         {
             var INHAND : Rigidbody;
             INHAND = Instantiate(AssetDatabase.LoadAssetAtPath("assets/ball",Rigidbody),transform.position,transform.rotation);
             INHAND.velocity = transform.TransformDirection (Vector3.forward * 2);
         }

currently it just says it is null. the prefab im spawing is called ball and is in the assets folder

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avatar image robertbu · Dec 29, 2013 at 01:48 AM 1
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Is this an editor-only script of some sort? The 'AssetDatabase' only exists in the editor, not other builds. The typical way to solve this problem would be to have a prefab and a variable that is initialized in the inspector. Or to have the prefab in the Resources folder and use Resources.Load().

If you really want to do what you've outlined, this works:

 #pragma strict
 
 function Update() {
     if(Input.Get$$anonymous$$ouseButtonDown(0))
     {
        var INHAND : GameObject;
        INHAND = Instantiate(AssetDatabase.LoadAssetAtPath("Assets/ball.prefab",GameObject),transform.position,transform.rotation) as GameObject;
        INHAND.rigidbody.velocity = transform.TransformDirection (Vector3.forward * 2);
     }
 }
avatar image nbarber20 · Dec 29, 2013 at 06:21 AM 0
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Thanks, works perfectly.

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