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Question by allyan67 · Dec 28, 2013 at 06:57 PM · detection

Delete object when two collision or more

Hi i got a script :

 function OnCollisionEnter(collision : Collision)
 {
     if (collision.gameObject.name == "zombie")
     {
         Destroy(collision.gameObject);
     }
 }

Its a nice script, but i want it delete object when two object collide ( its like enemy healt ) like when i shoot two time it delete it, thanks !

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Answer by giano574 · Dec 28, 2013 at 07:42 PM

The easiest way would probably be to make a new script for you enemies and attach it to them instead of the bullet. You could do something like this:

 var enemyHealth = 2;
 
 function OnCollisionEnter(collision : Collision)
 {
     if (collision.gameObject.name == "bullet")
     {
         enemyHealth -= 1;
                 
         if (enemyHealth <= 0)
         {
             Destroy(this.gameObject);
         }
     }
 }

However, it would probably be a better idea to give your bullets a tag, like "bullet". The code would be almost exactly the same, but instead of collision.gameObject.name it would be:

 if (collision.gameObject.tag == "bullet")
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avatar image allyan67 · Dec 28, 2013 at 09:27 PM 0
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Work thanks alot !!! my script var enemyHealt = 2; function OnCollisionEnter(collision : Collision) { if (collision.gameObject.name == "zombie") { enemyHealt -= 1;

     if (enemyHealt <=0)
         Destroy(collision.gameObject);
     }
 }
avatar image giano574 · Dec 29, 2013 at 01:43 AM 0
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Well, this will work if there is only one zombie in your game. If you kill one zombie and you attack another, the last one will die instantly because "enemyHealt" is below 0.

If you want to have more than one zombie, however, you will have to change the script to look for collisions with bullets and add it to all the zombies (like I showed above). Since there will then be multiple instances of the script, each zombie will have its own health.

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