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Question by jDixon793 · Dec 28, 2013 at 05:59 PM · collidercharactercontroller

Get Character Controllers to ignore other Character Controllers

Hi. I have two GameObjects (gumbas!) that are being controlled by Character Controllers. I am trying to get the gumbas to completely ignore each other. There are a couple of colliders that are already being ignored using Physics.IgnoreCollision() and that works great. However I cannot seem to get the two gumbas Character Controllers to ignore hitting each other. Is there some way to access the controllers colliders? Or do I need to find a new way to move my little enemies.

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Answer by instruct9r · Dec 28, 2013 at 06:15 PM

Assign them to a new Layer. Then go to Edit > Project Settings > Physics, and turn off the checkBox, where the names of that layer cross. This way they will ignore each other...

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avatar image jDixon793 · Dec 28, 2013 at 06:23 PM 0
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Beautiful that worked perfectly. Anyway to do that in code?

avatar image instruct9r · Dec 28, 2013 at 06:33 PM 0
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You might want to check these out and play with them little bit. Haven't tested them, but one of them shoud do, what you need:

Physics.IgnoreLayerCollision

Physics.IgnoreCollision

avatar image jDixon793 · Dec 28, 2013 at 06:40 PM 0
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Yep the first one does exactly what you suggested to do in the editor in the script. Thanks a bunch.

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