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Question by zefrof · Dec 28, 2013 at 05:13 PM · c#rotationpositionvector3

Setting value of transform.rotation in code, C#

If I wanted to change the transform.position of an object i'd do this:

 Vector3 temp = transform.position;
 temp.x = 7f;
 transform.position = temp;

I want to do the same thing with transform.rotation, but I don't know what to replace the Vector3 with.

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Answer by KellyThomas · Dec 28, 2013 at 05:25 PM

A Transfom will store rotation as a `Quaternion`, great for 3D maths but bad for human brains.

One trick you can do is to convert to euler angles (similar to the rotation as displayed in the Inspector):

 Vector3 temp = transform.rotation.eulerAngles;
 temp.x = 90.0f;
 transform.rotation = Quaternion.Euler(temp);


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avatar image juicymangoz · May 18, 2014 at 11:40 PM 0
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Ech. This is why i hate C# sometimes. So over complicated for such a simple task

avatar image LukeNukem44 juicymangoz · Jun 27, 2018 at 10:35 AM 0
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Um what? WTF


In JS it's just

 var temp = transform.rotation.eulerAngles;
 temp.x = 90.0f;
 transform.rotation = Quaternion.Euler(temp);



And you can write "var" in C#.


Quaternion.Euler isn't a C# thing, it's a UNITY thing!

avatar image yotoprules · Jun 17, 2015 at 07:19 PM 0
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thank you!

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Answer by LukeNukem44 · Jun 27, 2018 at 12:30 PM

 Rotate your character naturally:
 transform.Rotate(x, y, z); // Local
 transform.Rotate(x, y, z, Space.World); // Global
 
 In case you want to rotate to an absolute angle:
 transform.rotation = Quaternion.Euler(x ,y ,z);
 
 There's a lot more to research in the manual.
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