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Question by Paikerchu13 · Jan 26, 2014 at 05:12 AM · c#camerainstantiateclones

How do I stop Script from making multiple Cameras?

I have a script that instantiates a camera into the scene. However, when I run it, it creates two cameras instead of one. The second one having the name Camera(Clone) in the hierarchy.

     {
         GameObject cam = new GameObject("Camera",
                       typeof(Camera),typeof(LensFlare),typeof(AudioListener),typeof(Light));
         
         Instantiate(cam,new Vector3((x-1)/2,(x+y)/2,(y-1)/2),new Quaternion(80,0,0,90));
 
     }

How do I fix this so I only create one camera?

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Answer by DaveA · Jan 26, 2014 at 05:14 AM

You do a 'new GameObject' which adds one, then you do an Instantiate which adds another. Pick one. I think just delete the Instantiate, and set cam.transform.position and cam.transform.rotation with those numbers you want.

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avatar image Paikerchu13 · Jan 26, 2014 at 05:24 AM 0
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Thank you, I thought making a new GameObject stored the values into a variable that had to be instantiated. Didn't know it actually put it into the scene.

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