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Question by mmangual_83 · Jan 09, 2014 at 03:01 PM · c#itween

Rotating an object using itween

I want to rotate an object side ways using iTween, but the thing is that it rotates the object in a very weird way in the sense that it also increased the rest of the paraemeters whereas I only want it to rotate in the Y axis.

 iTween.RotateTo(gameObject, iTween.Hash("name", "SideWays", "rotation", new Vector3(0, -30, 0), "speed", speed, "easetype", iTween.EaseType.linear, "looptype", iTween.LoopType.pingPong, "oncomplete", "PauseTween", "oncompletetarget", gameObject));

Here is what I have:

alt text

How do I get it to rotate sideways then?

joystick issue.png (18.1 kB)
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avatar image robertbu · Jan 09, 2014 at 04:57 PM 0
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What is the perspective of the camera for these drawing...is the camera looking towards positive 'z'. And if you do a Debug.Log(transform.eulerAngles) of the object, what does it report?

avatar image mmangual_83 · Jan 09, 2014 at 05:52 PM 0
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@robertbu the debug.log for the object is (270.0, 0.0, 0.0)

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Answer by mmangual_83 · Jan 09, 2014 at 08:54 PM

I figured it out. My mistake was that I was using rotateTo rather than RotateAdd:

         var props = new Dictionary<string, object>();
         props["y"] = 60;
         props["speed"] = 40;
         props["name"] = "SideWays";        
         props["easetype"] = iTween.EaseType.linear;
         props["looptype"] = iTween.LoopType.pingPong;
         props["oncomplete"] = "PauseTween";
         props["oncompletetarget"] = _myGameObj;
         iTween.RotateAdd(_myGameObj, new Hashtable(props));
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