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How to fix weird baking noise and lines ?
So I have some lighting issues. To give you guys some background. I am working in the Unity 2019.2.3f1 with HDRP. And I am working on a scene that will be completely white. The whole scene is made out of modular parts for easier level design. But when I bake the scene it gives me some weird lighting results.
First, I thought it was an issue with my models(I thought maybe it was my unwrap) But when I tried it with unity cubes it had the same result. after that, I check if my prefabs were static, and they were. I have even tried it in a newer and older version with no result. If I put the lightmap resolution higher, it will get less but it won't go away( and it takes forever to bake ).
I hope that someone has any clue what it is.
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