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Question by Laran · Dec 02, 2013 at 03:01 PM · c#movementsmooth

Smooth transition of object

Hello

I would like to make smooth transition when player moves from one position to another.

At this moment code looks like this:

 if(Input.GetKey("down") || Input.GetKey("s"))
 {
     transform.rotation = Quaternion.LookRotation(Vector3.back, Vector3.up);
     playerPosition.z += -1;
 }

When player presses key, he is moved in the proper direction, but he just "disappears" from one location, and "appears" in another. I would like to make smooth transition, so it will look nicer for the player.

Additionally I would like to make limit of maximum number of moves per certain amount of time.

~Laran

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Answer by MrVerdoux · Dec 02, 2013 at 03:09 PM

Use delta time!

http://docs.unity3d.com/Documentation/ScriptReference/Time-deltaTime.html

Example:

 void Update(){
     if(Input.GetKey("down") || Input.GetKey("s")){
         transform.rotation = Quaternion.LookRotation(Vector3.back, Vector3.up);
         playerPosition.z += -1*Time.deltaTime;
     }
 }
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avatar image Laran · Dec 02, 2013 at 03:50 PM 0
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This makes that whole movement is smoother so player have to keep pressing button. I want to move player by 1 (when he presses button once), but make transition smooth, so he don't just appears in the destination position, but moves there.

avatar image MrVerdoux · Dec 02, 2013 at 03:56 PM 0
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Hmmm similar to pokemon move style? Click once: you move to next square?

avatar image Laran · Dec 02, 2013 at 04:01 PM 0
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Yes, exactly. $$anonymous$$y description is so chaotic :P

avatar image MrVerdoux · Dec 02, 2013 at 04:02 PM 0
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Ok, for that I use IEnumerators. I already answered it today. Check it here: http://answers.unity3d.com/questions/587866/get-an-object-to-move-to-a-position-for-a-fixed-ti.html#answer-587869

The question is different to your but I think the answer is quite similar. Tell me if it´s not clear and I´ll try to answer it specifically for this issue.

avatar image Laran · Dec 03, 2013 at 02:29 PM 0
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Thank you, it works:)

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