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Question by Max 4 · Apr 17, 2011 at 09:57 AM · soundexplosionvolumedetonator

Far- heard sound using Detonator

I am using Detonator to create explosions (obviously). I can't quite seem to figure out how to make the sounds louder. The problem is that I am using a plane, and the distances are quite large, but I can't hear them unless I'm flying very low. I've tried using "distance threshold", "min. sound", and "max. sound", but it's still so hard to year.

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avatar image AngryOldMan · Apr 19, 2011 at 01:26 AM 0
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then attach the beeping audio source to the player

avatar image Max 4 · Apr 20, 2011 at 01:17 AM 0
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How do I do that?

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Answer by AngryOldMan · Apr 17, 2011 at 12:05 PM

you could change the object that the audio source is attached to so that it is closer to your audio listener,maybe parent an empty game object to your trigger/detonator object that is closer to the players natural distance during countdown

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avatar image Max 4 · Apr 18, 2011 at 11:40 AM 0
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How would I do that? The missile is spawned and fired, and the plane keeps flying, so I can't set an exact distance from the player.

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Answer by RolfBertram-com · Apr 27, 2011 at 11:13 PM

You can change the parameters of the audio source: min distance, max distance, rolloff

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