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Question by Jeff-Kesselman · Dec 28, 2013 at 01:02 AM · assetsassetdatabasebundles

Cannot save a generated texture as part of a bundle

I am generating preview textures and need ro save them in my bundle. My first problem was that they had no associated asset, so now Im creating assets like this:

 foreach(TileRecord rec in editee.tileList){
         AssetDatabase.CreateAsset(rec.PreviewImage,
                  "Assets/Scenes/TilesetEditor/Assets/images/"+rec.name+"_preview.asset");
 }

However now when I go to save the bundle all the preview assets throw this error:

 An asset is marked as dont save, but is included in the build:
 Asset: 'Assets/Scenes/TilesetEditor/Assets/images/room-floor_preview.asset'
 Included from scene: 'Assets/Scenes/Main Menu/Main Menu.unity'
 UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, BuildAssetBundleOptions)
 TilesetInspector:ExportTileset(Tileset) (at Assets/Scenes/TilesetEditor/editor/TilesetInspector.cs:189)
 TilesetInspector:ExportAssetAsBundle(MenuCommand) (at Assets/Scenes/TilesetEditor/editor/TilesetInspector.cs:175)

It seems like i need to set them savable somehow but I can't figure out how.

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Answer by Jeff-Kesselman · Dec 28, 2013 at 03:20 AM

Figured it out. I had to set the hideFlags on the created Texture2D.

On to the next issue,...

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