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Question by felixwcf85 · Oct 31, 2012 at 09:29 AM · objectsguitexturefind

Find guiTexture objects by scripting

 GameObject.Find("guiTextures_1").active = false;

is NOT working. Returning NullReferenceException

How to solve this problem? I have multiple page of comics in my game. I need to hide/show my comics page by page.

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avatar image raptorkwok · Mar 06, 2014 at 02:27 AM 0
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what do you want? You have multiple answers with different object name.

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Answer by Jessespike · Oct 31, 2012 at 10:06 AM

Code is in javascript. Basically you want "FindObjectsOfType" or something similar. I provided a for loop to show how to access all found objects.

     var myGuiTextures : GUITexture[] = GameObject.FindObjectsOfType(typeof(GUITexture)) as GUITexture[];
     for (var guiTexture:GUITexture in myGuiTextures) {
         Debug.Log( guiTexture.name );
         if (guiTexture.name == "guiTextures_1") guiTexture.active = false;
     }
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Answer by felixwcf85 · Nov 01, 2012 at 05:52 AM

Thanks it works! Also, I've found another solution, which is

 (GameObject.Find("myTexture").getComponent(GUITexture)as GUITexture).enable = false;
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Answer by felixwcf85 · Nov 01, 2012 at 05:52 AM

Thanks this script works! Also, I've just found another solution:

 (GameObject.Find("myTexture1").getComponent(GUITexture)as GUITexture).enable = false;
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