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Save a procedurally generated mesh and load it after?
I've heard of MeshSerializer 1 and 2 but i dont really know if it can save and load the textures and apply them aswell. Its a voxel project im doing, so i hope you understand what im trying to get at. Is there some other way to save the mesh with the texture and then load it after in the scene in correct places? Thanks
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Texture Saving: http://lmgtfy.com?q=unity+save+texture+to+file
Texture Loading: http://lmgtfy.com?q=unity+load+texture+from+file
Partially Duplicate Question: http://answers.unity3d.com/questions/493443/saving-voxel-terrain.html