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Follow x rotation of a target object.
I need a C# script that makes a transform follow the X rotation of a target object, I am very new to Unity, sorry if this is a very nooby question!
I did try to make on my own, but I am getting so much compiler errors all the time, but I will learn through examples.
Thank you!
If you post what you got, we could try to fix it. Or perhaps write a better solution for you. But you should show that you have tried
As linus says, we want to see that you have thought about it and tried to find information yourself. Showing us your current code does this. It also helps us understand what you do and don't already know so we can help you better.
Is it okay to post a unitypackage into this Unity answers?
It might be easier to explain what I wanted that way.
You can put a link to a UnityPackage in your question. Adding your attempted source to the question (even with the package) will increase the chances of your question being answered accurately.