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Question by DevonJS · Mar 29, 2011 at 11:58 PM · cameraanimatefovfieldofview

How to animate zooming in of the camera?

I would like to achieve the zooming in of a camera like aim down a sniper scope over time. Here is my current script.

class FieldsOfView { var narrow : float; var wide : float; } var fieldsOfView : FieldsOfView;

var delay : float;

function Update () { if (Input.GetKeyDown("f")) { StartCoroutine(ChangeFieldOfView()); enabled = false; }
}

function ChangeFieldOfView () { yield WaitForSeconds(delay); camera.fieldOfView = camera.fieldOfView == fieldsOfView.narrow ? fieldsOfView.wide : fieldsOfView.narrow; enabled = true;
}

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Answer by Velketor · Mar 30, 2011 at 12:36 PM

It's easier to animate your sniper using Unity's Animation Timeline

Shawn

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avatar image raptorkwok · May 14, 2015 at 06:50 AM 0
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How to animate fieldOfView in Animation timeline ? Details please

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Answer by demize2010 · Mar 30, 2011 at 12:49 PM

You probably want to have a shot with the Lerp function:

http://unity3d.com/support/documentation/ScriptReference/Mathf.Lerp.html

I've used this recently to control the field of view to get a similar effect.

EDIT

For example you could try:

camera.fieldOfView = (Mathf.Lerp(fieldsOfView.narrow, fieldsOfView.wide, Time.time), 0, 0);
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Answer by Cyb3rManiak · May 08, 2011 at 12:09 PM

Try this...

var fZoomDuration: float = 1.0; // This determines how fast the zoom will be. Lower values mean faster animation. var fOneOverDurationToZoom: float = 1.0 / fZoomDuration;

var fStartValue: float = camera.fieldOfView; var fEndValue: float = camera.fieldOfView == fieldsOfView.narrow ? fieldsOfView.wide : fieldsOfView.narrow;

var fTime: float = 0.0; var fLerp: float = 0.0;

while (fLerp <= 1f) { fLerp = fTime * fOneOverDurationToZoom; camera.fieldOfView = Mathf.Lerp(fStartValue, fEndValue, fLerp); fTime += Time.deltaTime; yield; }

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Answer by OusedGames · Jul 04, 2017 at 01:46 AM

Just watch this tutorial! Hope it works.. @DevonJS
https://www.youtube.com/watch?v=0cWvJEokGsw

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