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Custom editor script for folders?
Like we can write custom editor scripts for a specific class. We can write custom editor scripts for all monoscripts by doing this
[CustomEditor(typeof(MonoScript))]
But how to write a custom editor inspector for a folder in unity? I've seen it in a video. How to do that? What is the type for folders?
How would you make use of [CustomEditor(typeof($$anonymous$$onoScript))]
? Could you elaborate more on an editor for a folder
? - folders, files, etc are represented as UnityEngine.Objects
in unity
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