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Question by Lautaro-Arino · Dec 27, 2013 at 12:51 PM · assetloading

Loading unknown amount of assets from folder

Is it possible to programatically go through all files in a folder (subfolder of assets-folder) and load all the images in the folder?

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Answer by MartinCA · Dec 27, 2013 at 12:56 PM

If the files are pre-compiled into the resources pipeline, you can simply use Resources.LoadAll - do note that your files need to reside under Assets/Resources.

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avatar image Lautaro-Arino · Dec 27, 2013 at 01:02 PM 0
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Thats what i was looking for. Thanks!

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Answer by whydoidoit · Dec 27, 2013 at 12:54 PM

If you mean at run time then no you can't. Assets folders don't make it into the build that way and "Resources" folders are compressed into a single archive. So at runtime you need to maintain a list of what exists.

You could of course load things that you had managed to put into a folder on the device (Streaming Assets folder gets copied to the device for instance or you could just have downloaded stuff your self). In that case you can use the standard .NET methods such as

    using System.IO;

    var files = Directory.GetFiles("Somepath");
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avatar image Lautaro-Arino · Dec 27, 2013 at 12:56 PM 0
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Quickest answer ive ever gotten here. Thanks! :D

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