Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mhhk88 · Dec 27, 2013 at 09:56 AM · device

Why my app supports fewer devices?

Recently I posted an (free version) unity3d app on google play market. - my first unity app :) I found out my app supports 1600 devices only. My another app made by native android code supports 4800+ devices. Even my phone(galaxy note 2) can't search my unity app . I guess that's because the app does not support my phone.

Is it normal (with free version) or I missed something ?

Thanks in advance for any advice for this novice. :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Subhajit-Nath · Dec 27, 2013 at 10:02 AM

Unity supports ARMv7 and later devices. And recently, minimum API level was bound to Android 2.3.1 (API level 9).

That means if your device doesn't have ARMv7 or minimum OS GIngerbread, Unity games wont work in that.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mhhk88 · Dec 27, 2013 at 10:20 AM 0
Share

Thanks for your quick reply. What I meant was it works in my phone when testing. Thing is after posting the app on the play store, it is not shown anywhere. I can see it thru the web, but not on my phone. I wonder why this happen?

avatar image Subhajit-Nath · Dec 27, 2013 at 10:36 AM 0
Share

Sorry mate that I misunderstood. But your question surely say "Why my app supports fewer devices?"

GooglePlay generally takes a few hours before the app is live. And also make sure that your bundle is all ok.

avatar image mhhk88 · Dec 30, 2013 at 09:26 AM 0
Share

So, any unity3d android apps are supposed to work with most devices(phones), right? hmmmmmmm,, what have I done wrong? I don't think I have ever done something unusual. Why is my app NOT being searched in Play store of the phones? What should I try to figure this out?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Mediatek MTK6516 ARM9 With Unity? 1 Answer

Optimizing coroutines? 2 Answers

Which is the best video accelerator...adreno 305 or PowerVR SGX531u 0 Answers

Bad Graphics in Android using Unity Remote 4 2 Answers

How do i get rid of touch lag between touch ending on device and action in game? Or is it possible, on Unity Remote 4 using Nexus 7 2012 with if (Input.touchCount > 0) for touch input? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges