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Question by br.glen23 · Dec 27, 2013 at 12:12 AM · 2drigidbodyvectoraddtorque

Error: The best overload for the method 'UnityEngine.Rigidbody2D.AddTorque(float)' is not compatible with the argument list '(UnityEngine.Vector2)'.

I've got this error with my script below. I don't know what the problem is, because I believe I am passing it the correct arguments.

 function RotateShip () {
     //get input
     rotateSpeed = Input.GetAxis("Horizontal") * 40 * Time.deltaTime;
     
     var forward : Vector2;
 
     forward = transform.forward;
 
     forward.Normalize();
 
     forward = forward * rotateSpeed;
 
     //control rotational force
     if(rotateSpeed > maxRSpeed){
         rotateSpeed = maxRSpeed;
     }
     if(rotateSpeed < -maxRSpeed){
         rotateSpeed = -maxRSpeed;
     }
 
     rigidbody2D.AddTorque(forward);
 }

Any help?

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Answer by Eric5h5 · Dec 27, 2013 at 12:14 AM

As stated in the docs, "Note that unlike a 3D Rigidbody, a Rigidbody2D can only rotate in one axis and so torque is a float value rather than a vector." The docs also describe the parameters of Rigidbody2D.AddTorque as "AddTorque(torque: float): void".

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