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Question by PaulMinvielle · May 14, 2019 at 07:21 PM · rotationunity5player movementinput.getaxis

What script should I write for RotationHelper for my code to work?

Hello, I am struggling with an issue in my code since last night now...can't find the accurate answer on youtube or forums yet! I am new to Unity 3D and making a 3D two player game ( I happen to be a lot dependant to youtube tutorials so I don't always know what to search for...or get the right answer..)

I wrote this code from several tutorials but I missed something as the Console notifies me "The variable RotationHelper has not yet been assigned " what is that about? What kind of script should I write for it to work? How do I assign keys like w,a,s, d and arrow keys to both players? (I know it has something to do with Input.GetAxis?)

This is my PlayerController script so far :

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerController : MonoBehaviour

{

 public int speed;
 public Transform Rotationhelper;
 public int turnSpeed;
 public int Player1;

 Vector3 move;
 float turn;

 // Start is called before the first frame update

 void Start()

 {

     move = Vector3.zero;
     turn = 0;

 }

 // Update is called once per "frame"

 void Update()

 {

     // Vector3.forward/backward = for z. (0, 0, 1) Vector.right/left = x (1,0,0) Vector3.up = Y. (0,1,0)

     // forward (0,0,1) * speed (0,0,5) * input

     Vector3 direction = Vector3.forward;
     direction = direction * speed;
     direction = direction * Input.GetAxis("Vertical" + Player1);


     move = Vector3.Lerp(move, direction, Time.deltaTime * 1f);

     // = gravity * 5 if there's nothing underneath / then other CC script not needed

     move.y -= 5;

     //Mathf.Clamp01 = unable backward movement

     move.z = Mathf.Clamp01(move.z);



     //give movement to CC

     GetComponent<CharacterController>().Move(transform.TransformVector(move));


     // Rotate object

     turn = Mathf.Lerp(turn, turnSpeed * Input.GetAxis("Horizontal" + Player1), 0.8f * Time.deltaTime);


     //turn = Mathf.Lerp();

     transform.RotateAround(Rotationhelper.position, Vector3.up, turn * Time.deltaTime);



 }



}

Thank you in advance for your help, fellow human! I suppose I will spend my night on this game! It would help me a lot!

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