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               Question by 
               logty · Apr 24, 2011 at 03:16 PM · 
                textureterrainruntimeterraindata  
              
 
              Texturing terrain at runtime
Is it possible to write a script (well I know it is probably possible) to put textures on a terrain at runtime, with different textures at different heights on the terrain and if the terrain is raised and lowered then the texture will change depending on the height?
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              Answer by ckfinite · Apr 24, 2011 at 03:19 PM
What you are trying to do is very similar to the Terrain Toolkit, which tends to fill my needs. You might want to look at that, and how it works. The code is commented if I remember properly.
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                