Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by luniac · Dec 26, 2013 at 08:35 PM · rotationspriteblending

TOPDOWN 2D 8 direction sprites vs 1 direction with rotation

As the title suggests,

I don't understand why is it any better for a top down game to have 8 directions of sprites for a character and then blending between them, when u can just have one direction and simply rotate the sprite in the direction it's heading?

Also for my specific example, It's an enemy AI that's moving, not player controlled and it needs to move in 360 degrees smoothly, the 8 direction thing wouldnt work right? In fact i have one player controlled turret, rotating towards mouse clicks, and it's just one sprite that rotates, and it looks perfectly fine and obviously smooth.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Frank126 · Dec 26, 2013 at 09:16 PM 0
Share

Normally a rotated sprite lose alot of quality especially with low resolution sprite. But Unity dont have this problem.

avatar image Benproductions1 · Dec 27, 2013 at 04:24 AM 0
Share

@Frank126 I don't know of any rendering engine that has ever had a problem with rotated objects. Unless you're working in some shitty engine (cough cough game maker) that doesn't use texture sampling, there is never a difference ;)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Benproductions1 · Dec 27, 2013 at 04:22 AM

Hello,

There is absolutely no difference between using 8 textures that are just the one rotated and using just one and rotating it. However in some cases you want different textures for when something is looking the other way, mostly to give a sort of pseudo-3d effect.

The disadvantage with using 8 instead of 1 is obviously memory. But that shouldn't be a problem in this day and age ;)

Hope this helps,
Benproductions1

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Rotating sprite through touch (storing current rotation) 0 Answers

2D sprite rotation with velocity and interpolation 1 Answer

NavMeshAgent rotation 2 Answers

Change Sprite Origin in 2D 1 Answer

Rotate sprite to face Contact Point (collider2D) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges