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Question by NoChillNaz · Sep 25, 2017 at 01:15 AM · objectinvisiblemotion

Make and object invisible while in motion? (3d)

Hey guys! I am working on a concept in which objects become invisible while the player is in motion and are visible while standing still. I still want the rigidbody and collider to be active while the object is invisible. Does anyone know how to create something like this?

Thanks!

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Answer by Eno-Khaon · Sep 25, 2017 at 01:59 AM

One way to approach this would be using shaders attached to those objects. You could make a shader which supports transparency, then modify that value using something like:

 int movementMultiplier = (playerRigidbody.velocity.sqrMagnitude > 0.001f) ? 0 : 1;
 Shader.SetGlobalFloat("_PlayerMoving", movementMultiplier);

Then, in your shaders, define and use:

 float _PlayerMoving;
 // ...
 finalColor.a = saturate(_PlayerMoving);

I know this answer isn't especially comprehensive and thorough, but hopefully this may provide some food for thought.

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avatar image NoChillNaz · Sep 25, 2017 at 03:27 AM 0
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Thanks for the reply. I’ll try it in the morning but I was hoping for a more scripted approach (I feel more comfortable with code and I like to easily tweak values). Thanks again!

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Answer by Kishotta · Sep 25, 2017 at 04:12 AM

Could you just disable the MeshRenderer component?

 if (isMoving) { // however you want to determine this
     GetComponent<MeshRenderer> ().enabled = false; // could cache MeshRenderer for performance
 } else {
     GetComponent<MeshRenderer> ().enabled = true;
 }
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avatar image NoChillNaz · Sep 25, 2017 at 04:18 AM 0
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Yeah that should work. I’ll try it tomorrow and see what happens. I also just thought of another idea - I could create two identical objects (one with a meshrenderer and one without) and I could disable the one with the renderer while moving (urs is more simple tho)

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