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Making gun fire particle
Hi , I'm searching for a particle for when my gun fires in the game. I'm looking for something as realistic as possible. unfortunately I couldn't find any prefabs or assets.
Fire particles in standard assets package is also good, but they are very slow , if I can somehow make them quickly start and destruct they are also a good option.
I'll appreciate if you can help me with this
thanks very much
Unity Answers does not find or make assets for you. We answer specific technical questions to help you make your own. There are tutorials exploring both the legacy ParticleEmitter and the new ParticleSystem. If you like Fire from Standard Assets, start and play with the settings. Disable the Inner and Outer core, and then one by one play with each setting to see how you can mold the result to your needs.
Did I ask someone to make or find assets for me? these kinds of aggressive comments are really bad for community
For speed, you should look into object pooling (takes a lot of time to create/instantiate): http://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/object-pooling
There is no way for anyone to answer your question but to either 1) give you a link to a ready-made solution, or 2) to give you the settings. There is no specific technical questions here...no indication of ParticleSystem vs ParticleEmitter. Before posting my original comment I pulled up the Fire prefab and played a bit. I've never used a ParticleEmitter and have no idea beyond what the variable name suggests what the settings mean. But in two $$anonymous$$utes of play, I had a smaller, rapidly firing effect.
There is nothing in your question that indicates that you tried anything beyond searching out a ready-made solution. As someone with 1000s of answers and is responsible for a notable portion of the decisions about whether to publish or reject questions, that is my basic bar. I am looking for something in a question that indicates that a person made some attempt to dig into the technical details.
Answer by Jaqal · Oct 13, 2014 at 05:19 PM
Just lower the time that the fire particle stays active. Lower its max lifetime under the particle settings and this should do the trick.
Thanks very much, I couldn't find max lifetime in particle inspector, is it in inspector or somewhere else? thanks very much
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