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Question by emc233 · Dec 26, 2013 at 07:51 AM · prefab

How can I attach a gameobject to a prefab in code?

I read through and understand PrefabUtility, but I couldnt find a way to add a game object to an instantiated prefab.

The final goal is to save numbers to the editor so I can access them at a later time.

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Answer by GaRzY · Dec 26, 2013 at 11:07 AM

 GameObject prefabInstance = PrefabUtility.InstantiatePrefab(Resources.Load<GameObject>("myPrefab")) as GameObject;
         GameObject otherObject = ....; //the object that you want to add to the prefab
         otherObject.transform.parent = prefabInstance.transform;
         PrefabUtility.ReplacePrefab(prefabInstance, PrefabUtility.GetPrefabParent(prefabInstance), ReplacePrefabOptions.ConnectToPrefab);
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avatar image GaRzY · Dec 26, 2013 at 11:09 AM 0
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with the "PrefabUtility.ReplacePrefab..." line, you are simulating the "Apply changes to original prefab" button (Apply button). So If you don't want this, remove this line.

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