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Question by karthees · Dec 26, 2013 at 06:55 AM · buttontextiphonelabel

Text is too small while displaying in device

I customized for About screen. I wrote code for displaying text in screen. But when i run the app in device the texts are too small. See the attached image

 using UnityEngine;
 
 using System.Collections;
 
  
 
 public class Aboutscreen : MonoBehaviour {
 
  
 
  
 
  
 
  
 
 // public GUIStyle emptyButtonStyle;
 
  
 
 // Use this for initialization
 
 void Start () {
 
  
 
 }
 
  
 
 // Update is called once per frame
 
 void Update () {
 
  
 
 }
 
  
 
  
 
 void OnGUI()
 
     {
 
 GUI.Label(new Rect(10f, 160f, Screen.width, 250f), "1.Print the alphabet image targets located at");
 
  
 
 GUI.Label(new Rect(10f, 300f, 400f, 300f), "2.Point any of the animal images");
 
  
 
 GUI.Label(new Rect(10f, 460f, 400f, 400f), "3.Finally your kids able to see the 3D animal render on the screen with soundss");
 
  
 
 if(GUI.Button(new Rect(80,680,280,200), "start")) {
 
          Application.LoadLevel("25Nov1"); 
 
        }
 
  
 
        GUI.backgroundColor = Color.clear;
 
  
 
        if(GUI.Button(new Rect(260,160,120,250), "www.url.net")) {
 
          Application.OpenURL("http://www.url.net");
 
        }
 
 }
 
  
 
 }

alt text

photo.png (21.1 kB)
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avatar image AlucardJay · Dec 26, 2013 at 07:35 AM 1
Share

http://www.burgzergarcade.com/tutorials/game-engines/unity3d/026-unity3d-tutorial-guistyle-guiskin

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Best Answer

Answer by PlasmaByte · Dec 29, 2013 at 02:31 PM

You can either use a custom GUI skin, which is probably the best method. Or you can change the text font size at run time.

 GUI.skin.label.fontSize = 50;     //changes font size to 50 for labels
 GUI.skin.button.fontSize = 50;     //changes font size to 50 for buttons
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