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Testing my project in different Computers, gives me strange results.
Hello! I've recently tried to test my project in different computers, and a few things happened:
My character moves in different speeds and jumps in different heights in each machine. I'm using this line for my movements, and i tought it is framerate independent:
myTransform.position += (myTransform.rotation * finalmovement)*Time.deltaTime;
finalmovement is a Vector3 variable that i get from Inputs.
Blend trees in mecanim seems to blend faster or slower according to the machine too, for exemple, my Blend tree that moves according to the speed var ( speed = vertical axis ), blend really slow in one PC, and looks very odd.
And finally, the FPS is very strange. I've tested in similar machines, and the FPS only is good in mine, in the other machines, the FPS is really bad, even if these machines are similar to mine.
It's normal for Unity to react so differently in machines like this? Are there any tips to avoid these? And why my movement line is FPS depended, if i'm using Time.deltaTime? Thanks in advance!
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