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Question by keimax1981 · Mar 24, 2013 at 10:26 AM · rotatelookattiltlean

rotate and tilt at the same time

Hi,

my spaceship is using lookat to face the target vector. (RTS style game, topdown view) I would like to tilt (lean) the spaceship to the left or to the right when depending on the angle between ship and tartget. I tried modifying one axis while rotating, but thats not working since transform.lookat will not allow to change the rotation.

Thanks for your help!

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Answer by keimax1981 · Apr 03, 2013 at 01:17 PM

Thanks but that did not help. Baking and look rotation on one game object at the same time causes many problems. I got it working now.

I have now 2 game objects.

Parent: Deals with the lookrotaion of the object.

Child: is used for banking the object.

Code used:

 var target : GameObject; // where to fly and look to.
     var turnSpeed = 130f;
     var maxBank = 130f;
     var moveSpeed = 2f;
     var banker : GameObject; // Child of this transform
   
    
     
        function Update ()
     {
     var currentTarget =target;
  
     var lookDirection = currentTarget.transform.position - transform.position;
     var normalizedLookDirection = lookDirection.normalized;
     var bank = maxBank * -Vector3.Dot(transform.right, normalizedLookDirection);
     var rot = Quaternion.LookRotation(normalizedLookDirection);
     banker.transform.localRotation = Quaternion.AngleAxis(bank, Vector3.forward);
   
     transform.rotation = Quaternion.Lerp(transform.rotation, rot, Time.deltaTime * turnSpeed/300 );
     transform.Translate(new Vector3(0,0,moveSpeed) * Time.deltaTime);
     }
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avatar image Griffo · Apr 03, 2013 at 03:59 PM 0
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I've voted this up because I've been stuck on a similar problem for a couple of days and this has been a workaround for me ..

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