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               Question by 
               yayguy · Jan 05, 2019 at 02:03 AM · 
                prefabnavmeshparticlesystemdynamicpredefined  
              
 
              Predefined Dynamic Navmesh? (With image)
Hello! I have a smoke grenade which when thrown, emits a predefined navmesh smoke particle system as a prefab. However, I want the enemy to go around the smoke which will require baking in-game. How can I achieve this without having to bake manually in-game. Or is there another way to bake mid-game from script?
To make everything easier: this is what I want... 
Remember that, the smoke particle system is a prefab and not a navmesh static yet.
 
                 
                navmesh.png 
                (8.0 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                