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Question by LiterallyJeff · Jun 17, 2015 at 09:31 PM · spritepositionoffsetpivotcenter

How do you get the world-space position of a sprite with a custom pivot?

Hello, I'm currently building a project using Unity 4.6.1 p5.

I have a sprite with its center pivot offset by a small amount in the sprite editor, and I need to align other objects with the true center of the sprite, not the offset pivot point.

As far as I can tell, neither SpriteRenderer nor Sprite have any properties which pertain to the actual sprite's location in the world, only data relative to the custom pivot point.

Does anyone know a way to find/calculate the sprite's actual world position?

Thanks

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Answer by komodor · Jun 17, 2015 at 10:18 PM

http://docs.unity3d.com/ScriptReference/Renderer-bounds.html might do the trick

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avatar image LiterallyJeff · Jun 18, 2015 at 01:25 PM 0
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Unfortunately the Renderer Bounds also point at the custom pivot as the center.
Renderer.bounds.center == obj.transform.position

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