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Question by Marsallima · Feb 01, 2012 at 03:23 AM · gameobjectfpsreferencenullweapon

The Variable has not been assigned.

Hi guys, i am trying to run this script to change weapons, but is not taking effect :/

var canChoose : boolean;

var ActualWeapon : String;

var SlotPrimary : Transform;

var SlotSecondary : Transform;

var SlotMelee : Transform;

function Awake(){

 SelectWeapon ( "SetPrimary" );

}

function Update(){

 if(Input.GetAxis("Mouse ScrollWheel") > 0){
 
     SelectWeapon ( "SetPrimary" );
 
 }
 
 if(Input.GetAxis("Mouse ScrollWheel") < 0){
 
     SelectWeapon ( "SetSecondary" );
 
 }

}

function SelectWeapon( WeaponToSelect : String ){

 if(WeaponToSelect == "SetPrimary"){
     
     SlotPrimary.active = true;
     SlotSecondary.active = false;
     SlotMelee.active = false;
 
 }
 
 if(WeaponToSelect == "SetSecondary"){
 
     SlotPrimary.active = false;
     SlotSecondary.active = true;
     SlotMelee.active = false;
 
 }

}

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Answer by syclamoth · Feb 01, 2012 at 03:32 AM

Transform.active doesn't actually do anything. You want 'transform.gameObject.active' instead.

This seems like a bit of a weird way of doing things. Why don't you save yourself a few byte of code, and make it work like this, instead?

 SelectWeapon (SlotPrimary); // Will select the primary weapon!
 // Instead of using strings, just use the references you *already have*!

 function SelectWeapon( WeaponToSelect : Transform ){
     SlotPrimary.gameObject.active = false;
     SlotSecondary.gameObject.active = false;
     SlotMelee.gameObject.active = false;

     WeaponToSelect.gameObject.active = true;
 
 }
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avatar image Marsallima · Feb 01, 2012 at 06:01 PM 0
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Thank you!! ^^

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