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Question by Carbongrip · Dec 23, 2013 at 10:02 PM · collision3d modelsspacecollisiondetectionspaceship

Collisions on Models...

Hey all I have these ship models that need collision detecting but can't be a ridged body for a few reasons… 1. It throws an error saying Actor::updateMassFromShapes: Compute mesh inertia tensor failed for one of the actor's mesh shapes! Please change mesh geometry or supply a tensor manually! UnityEditor.HostView:OnGUI()

  1. I don't need the mass and other physics

So since I need the ships to be able to not go through each other what do I do?

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Answer by GraviterX · Dec 24, 2013 at 01:17 AM

I would try using triggers for collision detection. Then script it so that it can't go through the trigger, or add a second collider without a trigger.

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avatar image Carbongrip · Dec 26, 2013 at 10:26 PM 0
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So yeah what I am kind of thinking but I have those on the models already so how could I make a script that say can't go through a mesh collider… or a sphere collider? Thats the part I don't get, how do I script that sort of thing? What would I tell the ship to do when it hits the trigger?

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Answer by 13dnizinski · Dec 24, 2013 at 01:53 AM

Why not use a basic collider or even a CharacterController?

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