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Question by Andexx · Dec 23, 2013 at 05:16 PM · buttonvideomode

Where is the "Play Automatically" button from Animation to disable it?

Hi all! Where is the "Play Automatically" button to enable/disable it, in Unity 3D version 4.3.1 f1? I made an animation but I need to disable Play Automatically mode... :( In my Unity, after I made the animation I have this: alt text instead of alt text

I tried to do that this: https://www.youtube.com/watch?v=FKT7...3YwHPaExh0R9Kk I'm a beginner.

Plese help me! Thanks...!!! :)))))))

I'm sorry if I don't speak English coherent...!!!

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avatar image Andexx · Jan 09, 2014 at 04:46 PM 0
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Think you can show me some pictures how it should look? :x

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Answer by Spinnernicholas · Dec 23, 2013 at 06:04 PM

You have to do that in the individual states in the state controller.

Make a start state that doesn't play an animation and only transitions out when you want it to animate.

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avatar image Andexx · Jan 01, 2014 at 02:01 PM 0
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Hmm... is not working...$$anonymous$$aybe, I reinstall the program?

avatar image Spinnernicholas · Jan 02, 2014 at 04:44 PM 1
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That's not going to change anything.

avatar image Spinnernicholas · Jan 02, 2014 at 04:55 PM 0
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Post a picture of your state controller please.

avatar image Spinnernicholas · Jan 06, 2014 at 04:43 PM 0
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Create another state called start and set it to be the start state. Don't set the animation to anything. Create a transition from the any state to the start state. Then, create two trigger parameters, play and stop. Set the transition trigger from the any state to the Attack state to the play trigger. Set the transition trigger from the any state to the start state to the stop trigger.

avatar image Spinnernicholas · Jan 09, 2014 at 04:48 PM 1
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I can, but probably not until this weekend.

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Answer by Stefan Alexander · Aug 18, 2014 at 03:32 PM

FOUND IT!

You have to use an "Animation" component, not an "Animator" one. (You can assign this by clicking on "Add Component", "Miscellaneous" and "Animation." This will contain the "Play Automatically" button you were looking for.

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avatar image tanoshimi · Aug 18, 2014 at 05:20 PM 0
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That's the legacy animation system that was used pre-Unity 4.x. The correct solution for the Animator component is as posted by @Spinnernicholas.

avatar image andreazr · Feb 05, 2016 at 04:58 PM 0
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i love you stefan!!

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Answer by sonic220 · Oct 26, 2014 at 02:19 PM

In the animator component, double click the Controller to open the animation states view. There your right click and select: Create empty state after that you select the empty state, right click and set it as default.

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Answer by Andexx · Jan 04, 2014 at 10:17 PM

alt text

alt text

I set all program to default. :/


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Answer by Valhalaru · Jan 26, 2016 at 12:27 PM

They basically made it like a state machine for a scene. You pick which animation you want to play or not play at the beginning.

  1. Go into Window->Animator.

  2. Right click somewhere on the grid and Create State->Empty.

  3. Right click the green "Entry" button and goto "Make Transition".

  4. Drag the transition arrow to the Empty "New State".

  5. save and you play your scene

Voila! No more autoplay.

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