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Question by AliAzin · Dec 21, 2009 at 01:23 PM · assetbundle

Is it posible to tell unity not to compress assetBundles?

Is it posible to tell unity not to compress assetBundles? And is ther any other way to reduce dynamic assset loading time.

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Answer by Afonso · Apr 17, 2012 at 12:12 PM

It is possible (at least now it is), if you pass a BuildOptions.UncompressedAssetBundle when you build the AssetBundle, however, keep in mind that this is only made for loading them in a standalone build.

Then to load them use AssetBundle.CreateFromFile.

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avatar image Bunny83 · Apr 17, 2012 at 02:09 PM 0
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Nice update after 2.5 years ;)

+1

avatar image yoyo · Feb 14, 2013 at 04:26 AM 0
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Unfortunately the option isn't available for BuildPipeline.BuildStreamedSceneAssetBundle :-(

avatar image yoyo · Feb 14, 2013 at 04:28 AM 0
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p.s. I just made this the accepted answer.

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Answer by jonas-echterhoff · Dec 21, 2009 at 02:42 PM

[Answer applies to older version of Unity, at least pre-3.5]

Not compressing AssetBundles is not possible - Unity decompresses faster then typical internet connections can download the extra data, so not compressing the AssetBundles should actually make loading slower.

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avatar image Ashkan_gc · Dec 21, 2009 at 02:51 PM 0
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i think he wants to load data from his hard disk.

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