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Problem in loading images from resources.load().
"images does not load from resources.load in apk,.exe or web build in unity3d,but works preety well in unity edior"
Answer by dimmduh · Jan 17, 2014 at 03:08 AM
Put all your images to Assets/Resources folder
and load this way
Resources.Load("image");
for Assets/Resources/image.png
Answer by SATISHKUMAR-GHINAIYA · Jan 22, 2014 at 07:08 AM
I got this answer...thanks DIMMDUH.. actually problem is with prefabe. i tried to change texture of materials of prefabe from Resources.load() but ..i have already use prefabe as static in hierarchy. and i am trying to change run time, so it will change texture materials in prefabe that we generate after changing texture of material but our static object are not getting that..so error come "material texture mismatch"
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