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Move the player towards the cube to attack.
So i have those two scripts below and what i've managed so far is to move the player to the enemy but within a second.And for some reason when the MoveObject script is active the ClickToMove one doesn't work. I wonder if it is possible to fix this and if i can put something like a moveSpeed so that the player doesn't move instantly but smoothly you know :P Thanks!
using UnityEngine; using System.Collections;
public class MoveObject : MonoBehaviour {
 public Transform target;
 
 void Update() {
     if(Input.GetMouseButtonUp(0)) {
         transform.position = Vector3.Lerp(transform.position, target.position, Time.time);
     }    
 }
}
using UnityEngine; using System.Collections;
public class moveOnMouseClick : MonoBehaviour { private Transform myTransform; // this transform private Vector3 destinationPosition; // The destination Point private float destinationDistance; // The distance between myTransform and destinationPosition
 public float moveSpeed;                        // The Speed the character will move
 
 
 
 void Start () {
     myTransform = transform;                            // sets myTransform to this GameObject.transform
     destinationPosition = myTransform.position;            // prevents myTransform reset
 }
 
 void Update () {
 
     // keep track of the distance between this gameObject and destinationPosition
     destinationDistance = Vector3.Distance(destinationPosition, myTransform.position);
 
     if(destinationDistance < .5f){        // To prevent shakin behavior when near destination
         moveSpeed = 5;
     }
     else if(destinationDistance > .5f){            // To Reset Speed to default
         moveSpeed = 8;
     }
 
 
     // Moves the Player if the Left Mouse Button was clicked
     if (Input.GetMouseButtonDown(0)&& GUIUtility.hotControl ==0) {
 
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
 
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
     }
 
     // Moves the player if the mouse button is hold down
     else if (Input.GetMouseButton(0)&& GUIUtility.hotControl ==0) {
 
         Plane playerPlane = new Plane(Vector3.up, myTransform.position);
         Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitdist = 0.0f;
 
         if (playerPlane.Raycast(ray, out hitdist)) {
             Vector3 targetPoint = ray.GetPoint(hitdist);
             destinationPosition = ray.GetPoint(hitdist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             myTransform.rotation = targetRotation;
         }
     //    myTransform.position = Vector3.MoveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
 
     // To prevent code from running if not needed
     if(destinationDistance > .5f){
         myTransform.position = Vector3.MoveTowards(myTransform.position, destinationPosition, moveSpeed * Time.deltaTime);
     }
 }
}
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